HCI Researcher · Embodied Interaction · Neurorehabilitation
Paul-Peter Arslan
I design interactions that help people believe in their own potential — from embodied learning systems to AI-augmented rehabilitation tools.
- Human-Computer Interaction
- Embodied Design
- Health & Rehabilitation
- AI
Projects

Embodied Prompting
Tangible Co-Ideation: Designing Embodied Prompting for Creative Thinking with Large Language Models
A tangible ideation system that turns prompting into a spatial, physical design activity instead of a linear chat exchange.

Wearable Ambient Intelligence
IPheromone
A wearable social matching system that uses voice interviews, agent-to-agent compatibility checks, scent release, and haptic feedback to help people find meaningful connections.

1D Role-Play Game
Finger Spies
A one-dimensional spy role-play game where players move through a laser corridor while trying to identify the hidden double agent controlling the light.

Engagement and HCI
ReTouche: Embodied Representations for Self-Directed Piano Learning
An embodied piano-learning system that projects guidance directly onto a player piano and studies how representation shapes agency and sustained practice.

Mechanism and Deep Learning
Deep Learning for Real-Time Neural Drive Decoding
A real-time decoding pipeline that predicts continuous finger forces from 224-channel HD-EMG to bridge raw neural signals and useful motor feedback.
Measurement and Data
Rhythm Karaoke: A Novel Method for Rhythmic Imitation of Finger Movements
A rhythmic imitation platform for measuring fine motor timing precision with millisecond-level sensitivity and reliable auditory-feedback conditions.

Augmented Mirror Platform
Second Self
An augmented mirror platform that overlays interactive applications on a live reflection using depth sensing, pose estimation, and spatial alignment.
Collaborations & affiliations