Paul-Peter Arslan
HCI Researcher · Embodied Interaction · Neurorehabilitation
Current Position
Visiting Research Student
Massachusetts Institute of Technology (MIT), Media Lab
Working on the Tangible Co-Ideation project: designing embodied prompting interfaces for creative thinking with Large Language Models, in collaboration with Prof. Hiroshi Ishii's Tangible Media Group.
Coursework: 4.043 Design Studio: Interaction Intelligence (Teleabsence, Prof. Hiroshi Ishii); Design Intelligence (Prof. Marcelo Coelho)
Award: Winner of the Connect track at MIT Hard Mode: Hardware AI Hackathon (2026) with IPheromone
View Tangible Co-Ideation submission (DIS 2026 finalist · UIST 2026) →
Education
Ph.D. in Interaction Design & Neurorehabilitation
Institute for Future Technologies / Neuroscience Institute Paris
Supervisors: Dr. Xiao Xiao (Institute for Future Technologies / MIT), Dr. Pavel Lindberg (INSERM)
Master Degree in Innovation, Research & Manufacturing
IFT ESILV Leonard da Vinci Engineering School, Paris
Relevant Coursework: Advanced Algorithms, Big Data Infrastructure, Deep Machine Learning, Computer Graphics, Soft and Active Matter.
International Exchange
UQAC, Canada
GPA: 3.96 / 4
Focus: Web development, statistic computing, marketing.
Research Experience
Ph.D. Researcher
2023 – PresentInstitute for Future Technologies / Neuroscience Institute Paris
- Tangible Co-Ideation (co-first author): Multi-agent LLM system with AI Mentors as LLM-simulated expert perspectives on text and image, grounded by a multimodal RAG knowledge base (OCR, cross-modal retrieval); fine-tuning and prompt engineering align each agent with its persona voice. Related-work module queries arXiv, Semantic Scholar, and CrossRef. Within-subjects user study (N=32, 16 pairs), tangible vs. screen-only. ACM DIS 2026 SDC finalist; submitted to ACM UIST 2026.
- IPheromone (team project): Wearable Raspberry Pi system; each user has a personal LLM agent that builds a structured profile from conversation; agents exchange profiles and reason about compatibility, producing match scores. End-to-end functioning prototype on real hardware. Winner, Connect track at MIT Hard Mode Hardware AI Hackathon 2026.
- HD-EMG Deep Learning: Continuous finger-force decoding from 224-channel HD-EMG using a causal Transformer (FITLight, FFT-based attention) and a GRU branch (MFTEventGRU); full PyTorch pipeline (dataset, training loop, mixed-precision, hyperparameter sweeps) with low-latency inference for biofeedback.
- ReTouche: Projection-AR piano-learning system; mixed-methods evaluation: 3-arm comparative study (n=18), longitudinal autoethnography, expert focus group. ACM CHI 2026.
- Rhythm Karaoke: Millisecond-resolution timing engine for fine motor behavior; powers downstream ML feature extraction. Submitted to Springer Nature (Scientific Reports).
- 2nd-author contributions: TMS-based motor mapping, haptic feedback prototypes, embedded firmware, and front-end interfaces for collaborator studies.
Research Engineer
Mar 2020 – Aug 2020Learning Planet Institute, Interdisciplinary Research Center, Paris
- Developed a pedagogical concept to teach math to children through games.
- Created games with Unity for application in a connected gymnasium.
- Managed mobile application development.
Teaching Experience
Instructor for Master Students
- Web Development Course: Taught modern web technologies and frameworks.
- AI Class with Bio-sensors: Led practical sessions on processing HD-EMG signals with Deep Learning.
- Research Workshops: Mentored students on research methodologies and prototyping.
Chess Instructor
LCE Chess Club, La Ciotat (2007-2018)
- Certified by the French Chess Federation (DIFF certificate).
- Instructed a senior class of 10 students.
- FIDE Elo rating: 1880 (World Chess Federation).
- 2nd place, PACA Open; 1st place, National IV Team Competition.
Professional Experience
Co-Founder & Developer
Sept 2020 – Aug 2021DEVO (Robotic Startup), Paris
- Created and developed a company focused on autonomous mobile robots (Visual SLAM).
- Developed front-end interface and back-end to manage a robot swarm.
- Produced commercial website and promotional video.
Electronic Engineer (Intern)
Jun 2019 – Jul 2019Usine.io - STATION F, Paris
- Coached 8 teams of 6 students for the IMT Artificial Intelligence Challenge.
- Fast prototyping with 3D printing, laser cutting, and electronics.
Developer & Project Manager
Jun 2018 – Aug 2018Instant Gaming, Barcelona
- Created a new swimming pool alarm system using Raspberry Pi, Electronics, and Machine Learning.
- Managed project timeline and communication with management.
Volunteer, Sales Assistant
Jul 2018Sue Ryder, Oxford, UK
- Worked register (cash management, customer interaction).
- Collected and prepared donations for the shop.
Skills
Machine Learning & AI
Software Engineering
Languages
- French: Native
- English: Fluent (academic writing & presentations)
- Spanish: Conversational
Leadership & Activities
Eagles, ESILV US Football Team (2017-2018)
Wide Receiver. University French Champion 2017 (US Football Association).
Sports
Rugby, Skiing, Swimming, Krav Maga.
Music
Composition with FL Studio (Fruity Loops).